Many residents make use of electronics and technical interfaces, sometimes for complex and comprehensive installations, but also for instance to play two videos in sync. In the electronics workshop it’s possible to develop electronic interfaces for (interactive) installations with sensors, sound, video, motors, lamps, etcetera.
Technical supervisor Kees Reedijk: "Many artists decide during their residency to work with electronics, sometimes for something as simple as a light box, other times for more complicated installations. Because they do not always know what possibilities there are, each year I give an introductory workshop in electronics and computer programming. The residents will then go to work themselves to get an idea how everything works." Electronic controllers (circuit boards) are almost always equipped with a microcontroller (computer on a chip). This is programmable, makes designs very flexible and can be easily adjusted. It’s also possible to work with the popular Arduino, a microcontroller platform widely used in the visual arts.
Computer programs can also be developed. Although resident artists don’t always have complete knowledge of a programming language, the visual program Max/Msp makes it relatively easy to develop a program.
There is much collaboration with the other workshops. The computer-designed circuit boards are exposed and etched in the graphic workshop. A lot of collaboration takes place with the metal workshop for building electromechanical systems, such as the life-like heads that were designed for the installation Giantbum by Nathaniel Mellors, or the Chinese lion with a moving head by Vika Mitrichenka.